Course Descriptions
Courses numbered 1000-1999 are open to freshmen; 2000-2999 to sophomores; 3000-3999 to juniors; 4000-4999 to seniors. It is recommended that students elect courses in the years for which they are listed. Freshmen will be admitted to courses above the 2000 level only with the consent of the instructor and the student’s advisor. Juniors and seniors taking freshman courses may be expected to do additional work. Any course above 4999 is a graduate course.
NOTE:
The number in parentheses following the course title indicates the semester hours of credit assigned to the course.
An H following the course number indicates an honors level course.
XGMDV 1100
Introduction to Games [Course] (3)
Games sit at the intersection of technology, art, and culture, so success within the games industry requires you to understand all three. This course explores why we love games, what role they play in society, and the industry that produces them. You'll also learn the basics of game development. This course was developed in partnership with Unity and the IGDA to help everyone interested in the games industry start on the right foot. This online class has optional live sessions.
This course is an online course offered via RWU's partnership with Rize, an education company seeking to prepare students for careers in the fastest-growing fields. The partnership allows students to earn RWU credit toward in-demand degree programs. Courses are designed by top academics and industry leaders, vetted by RWU, and taught by faculty at other colleges and universities
XGMDV 2100
Content and Systems Design [Course] (3)
If you've ever enjoyed the experience of playing a video game, you've had a first-hand lesson in how important content and systems design are. The experience of a game is driven by four major components: content, systems, narrative, and user experience. This class will help you learn to design all four components, and build a deeper understanding of the game development process and an introduction to concepts in scripting. This online class has optional live sessions.
This course is an online course offered via RWU's partnership with Rize, an education company seeking to prepare students for careers in the fastest-growing fields. The partnership allows students to earn RWU credit toward in-demand degree programs. Courses are designed by top academics and industry leaders, vetted by RWU, and taught by faculty at other colleges and universities
XGMDV 3100
Unity I: Working with Unity [Course] (3)
The Unity engine powers nearly 50% of all games and nearly 75% of mobile games. This course, built in collaboration with Unity and the IGDA, will introduce you to developing games in Unity. By the end of this course, you'll learn how to build a fully functioning game within the Unity system, including all key elements. This online course has optional live sessions.
This course is an online course offered via RWU's partnership with Rize, an education company seeking to prepare students for careers in the fastest-growing fields. The partnership allows students to earn RWU credit toward in-demand degree programs. Courses are designed by top academics and industry leaders, vetted by RWU, and taught by faculty at other colleges and universities
XGMDV 3200
C# Programming [Course] (3)
C# is a modern, general purpose, object oriented programming language with a range of uses, most notably creating desktop applications, web applications, web services and building games using the Unity engine. This course is intended to give students a working knowledge of the C# programming language and the .NET framework, as well as an understanding of C#'s application to the Unity Game Development Engine. This online class has optional live sessions.
This course is an online course offered via RWU's partnership with Rize, an education company seeking to prepare students for careers in the fastest-growing fields. The partnership allows students to earn RWU credit toward in-demand degree programs. Courses are designed by top academics and industry leaders, vetted by RWU, and taught by faculty at other colleges and universities
XGMDV 4100
Unity II: Advanced Unity Program [Course] (3)
This course is intended to provide students with the skills and knowledge to bring their mastery of the Unity game engine and C# programming up to a professional standard. Students will learn how to perform a range of vital code-based tasks within the Unity platform, and will grow their skills in building core gameplay functionality, supporting systems and platform-specific optimizations. This online class has optional live sessions.
This course is an online course offered via RWU's partnership with Rize, an education company seeking to prepare students for careers in the fastest-growing fields. The partnership allows students to earn RWU credit toward in-demand degree programs. Courses are designed by top academics and industry leaders, vetted by RWU, and taught by faculty at other colleges and universities
XGMDV 4200
Capstone Project: Building a Game [Course] (3)
This course is intended as a culmination of all a student's work in the Unity Game Development major. Students will work in groups to build a game in the unity engine that uses real-time 2D or 3D visuals and showcases their understanding of the core principles of game design. Students will pitch their game, design, prototype, build and test their game. Students will be evaluated based on the quality of their game, and their internal project management processes. This online course has optional live sessions.
This course is an online course offered via RWU's partnership with Rize, an education company seeking to prepare students for careers in the fastest-growing fields. The partnership allows students to earn RWU credit toward in-demand degree programs. Courses are designed by top academics and industry leaders, vetted by RWU, and taught by faculty at other colleges and universities